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Using Games in Business Education: an evaluation experiment comparing games to other selected methods in teaching sustainable development concepts

Partners' Institution
Technological University of the Shannon MidWest
Reference
Dubel (2015)
Thematic Area
Sustainable Development
DOI
Summary
This article is concerned with the use of games in business education for the teaching of sustainable development concepts. Games have been long recognised for their ability to create conditions within an artificial context where participants and students can experience the process and results of different strategies to simulate real world situations.
Dubel tests the hypothesis that experiencing a design situation during a simulation can provide students with deeper understandings of presented complex issues and concepts more effectively than in a lecture, text analysis, or discussion. She mentions simulation games such as “Green and Great” and “Lords of the valley” which have been designed with the purpose of providing experimental and efficient learning outcomes. Dubel then describes the role that games play as an educational tool discussing role-playing and computer-based interactive learning environments and their successes as being methods of teaching. Here, she also provides a description of the “Floodplain Management Game” which was further developed into the “Lords of the valley”. The purpose of this game is to explore the complexities of water management using multi party collaboration. The students are required to make decisions that enhance their understanding of trade off risks towards flood management. A controlled experiment including 30 students was conducted. A class of students was subject to four teaching approaches and the four basic concept of sustainable development. A questionnaire followed the controlled experiment with the aim of gathering data on student knowledge about the concepts and their perception of the various teaching methods. The questionnaire results are summarised in table 2 by comparison of the lecture, text analysis, discussion, and simulation game. These results revealed that the simulation game scored very high engagement, experiencing consequences was fulfilled and collaboration in joint problem-solving and exchanging of views was experienced.
Dubel concludes that simulation games are highly effective but also are very demanding teaching methods. The very high level of participant engagement drives the experience and results in the deeper understanding of the concepts.
Relevance for Complex Systems Knowledge
This article is relevant to the sustainable development topic. Dubel tests effectiveness of games as a teaching method for teaching sustainable development. For this reason, the study provides valuable information that may be you utilised for the reimagining of education are HEIs. The paper does not offer any specific addition to complex systems knowledge, however, it is still valuable for its demonstration of the effectiveness of simulation games in the teaching of sustainable development.
Point of Strength
The findings in this article as a whole, is a strong point for the reimagining of education at HEIs. The simulation games mentioned here may be useful in the context of teaching sustainable development other topics.
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