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A Game-Based Competition as Instrument for Teaching Artificial Intelligence

Typology
Analog (“in vivo” or laboratory experiments)
Area
Natural Sciences, Technologies
Thematic Area
Artificial intelligence (computer science and mathematics)
Description of the Interactive Tool
The paper presents gamification approach to teach artificial intelligence in Master's programme in Computer Engineering. Students participate in the activity voluntarily and can work individually or in groups up to four. They have to implement artificial player for Nine Men's Morris game. In the end of the course all artificial players confront each other in round-robin tournament in two plays (once with white and once with black checkers). The competition is held by the academic staff in the controlled environment. Students also have to give a formal presentation about technical choices. The background knowledge in object oriented programming and software engineering is required to finish this project successfully.
Points of Strength
The suggested competition is an example of "learning by doing" as students are encouraged to search for competetive approaches and apply interdisciplinary knowledge. They also develop their social competences while working within and between the groups, discussing and sharing information. The experiential and collaborative learning increases students' engagement in the activity.