This project (2020-1-SE01-KA203-077872) has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Board games to engage in systems thinking

Typology
Analog (“in vivo” or laboratory experiments)
Area
Humanities/Social Sciences
Thematic Area
Development studies, Sociology and Philosophy, Systems thinking-Theoretical framework and assessment
Description of the Interactive Tool
William Gatti and Beaumie Kim have developed a board game that can be used by teachers and educators to foster system thinking in the sustainable development education. This board game is a prototype and it can be easily reproduced by teachers that want to have a different approach during their lessons on sustainability and green economy. This low-cost resource game is a potential in learning environments that doesn’t need the Internet connection. Since it’s versatile, teachers can easily adapt it to different learning outputs. The discussion between students and teachers after the end of the game is the fundamental part, since it enables the understanding of different factors that led each player to different decision-making.
Points of Strength
The points of strength of this board game are the integration of elements of game design and learning theories. This game enables educators to enhance player’s systems thinking, as well as understanding of how everything in sustainable development is interrelated. Moreover, the cost of this game is low, no Internet is needed, and it can be replicated by the instructors using their own ideas too.
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License